Predictive and descriptive approaches to learning game rules from vision data

  • Authors:
  • Paulo Santos;Simon Colton;Derek Magee

  • Affiliations:
  • Department of Electrical Engineering, Centro Universitário da FEI, São Paulo, Brazil;Department of Computing, Imperial College, London, UK;School of Computing, Leeds University, Leeds, UK

  • Venue:
  • IBERAMIA-SBIA'06 Proceedings of the 2nd international joint conference, and Proceedings of the 10th Ibero-American Conference on AI 18th Brazilian conference on Advances in Artificial Intelligence
  • Year:
  • 2006

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Abstract

Systems able to learn from visual observations have a great deal of potential for autonomous robotics, scientific discovery, and many other fields as the necessity to generalise from visual observation (from a quotidian scene or from the results of a scientific enquiry) is inherent in various domains. We describe an application to learning rules of a dice game using data from a vision system observing the game being played. In this paper, we experimented with two broad approaches: (i) a predictive learning approach with the Progol system, where explicit concept learning problems are posed and solved, and (ii) a descriptive learning approach with the HR system, where a general theory is formed with no specific problem solving task in mind and rules are extracted from the theory.