Sleepers and workaholics: caching strategies in mobile environments
SIGMOD '94 Proceedings of the 1994 ACM SIGMOD international conference on Management of data
Broadcast protocols to support efficient retrieval from databases by mobile users
ACM Transactions on Database Systems (TODS)
An Evaluation of Cache Invalidation Strategies in Wireless Environments
IEEE Transactions on Parallel and Distributed Systems
Cache Invalidation and Replacement Strategies for Location-Dependent Data in Mobile Environments
IEEE Transactions on Computers
A Scalable Low-Latency Cache Invalidation Strategy for Mobile Environments
IEEE Transactions on Knowledge and Data Engineering
Wireless Cache Invalidation Schemes with Link Adaptation and Downlink Traffic
IEEE Transactions on Mobile Computing
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We consider a typical wireless data access scenario: a number of mobile clients are interested in a set of data items kept at a common server. A client sends a request to inform the server of its desired data item while the server replies in the common broadcast channel. To study the energy consumption characteristics in such a scenario, we first define a power aware utility function. Based on the utility function, we propose a novel wireless data access scheme, which is a non-cooperative game—wireless data access (WDA) game. Although it does not rely on client caching (without-cache), our theoretical analysis shows that it is not always necessary for clients to send requests to the server. Simulation results confirm that our proposed scheme, compared with a simple always-request one, increases both the utility and lifetime of every client while reducing the number of requests sent, at the cost of slightly larger average query delay.