JAM: a BDI-theoretic mobile agent architecture
Proceedings of the third annual conference on Autonomous Agents
Introduction to Multiagent Systems
Introduction to Multiagent Systems
Interactive drama, art and artificial intelligence
Interactive drama, art and artificial intelligence
AI Game Development
Reactive reasoning and planning
AAAI'87 Proceedings of the sixth National conference on Artificial intelligence - Volume 2
Simulation Level of Detail for Virtual Humans
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Hi-index | 0.00 |
An application featuring virtual humans is a program that simulates an artificial world inhabited by virtual people. Recently, only either small artificial worlds inhabited by a few complex virtual humans, or larger worlds with tens of humans, but performing only walking and crowding, are simulated. This is not surprising: a large world inhabited by complex virtual humans requires unreasonable amount of computational and memory resources. In this paper, we report on the project IVE, a common simulation framework for huge artificial worlds, pointing out the level-of-detail technique used at the behavioural level. The technique addresses the issue on reducing simulation demands by gradually decreasing simulation quality on unimportant places, while keeping the simulation plausible, with minimum scenic inconsistencies.