Fast constructive-solid geometry display in the pixel-powers graphics system
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Robust and efficient surface intersection for solid modeling
Robust and efficient surface intersection for solid modeling
Fast collision detection of moving convex polyhedra
Graphics gems IV
Piecewise smooth surface reconstruction
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
An efficient surface intersection algorithm based on lower-dimensional formulation
ACM Transactions on Graphics (TOG)
Interactive Boolean operations for conceptual design of 3-D solids
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Subdivision surfaces in character animation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Computer Aided Geometric Design
Computer Aided Geometric Design
Approximate Boolean operations on free-form solids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Minimal hierarchical collision detection
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Normal bounds for subdivision-surface interference detection
Proceedings of the conference on Visualization '01
Analysis and application of subdivision surfaces
Analysis and application of subdivision surfaces
A graph based algorithm for intersection of subdivision surfaces
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Trimming for subdivision surfaces
Computer Aided Geometric Design
Beyond Catmull–Clark? A Survey of Advances in Subdivision Surface Methods
Computer Graphics Forum
Hi-index | 0.00 |
Subdivision surface intersections can be costly to compute. They require the intersection of high resolution meshes in order to obtain accurate results, which can lead to slow performance and high memory usage. In this paper we show how the strong convex hull property can lead to a method for efficiently computing intersections at high resolutions. Consequently, the method can be used with any subdivision scheme that has the strong convex hull property. In this method, a bipartite graph structure is used to track potentially intersecting faces.