Virtual reality edutainment: cost-effective development of personalised software applications

  • Authors:
  • Maria Virvou;Konstantinos Manos;George Katsionis

  • Affiliations:
  • Department of Informatics, University of Piraeus, Piraeus;Department of Informatics, University of Piraeus, Piraeus;Department of Informatics, University of Piraeus, Piraeus

  • Venue:
  • ICCSA'06 Proceedings of the 6th international conference on Computational Science and Its Applications - Volume Part I
  • Year:
  • 2006

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Abstract

Virtual Reality edutainment can provide pleasant environments for educating students through VR-games. However, as a side effect, it may impose extra difficulties to students due to the complexity of VR-game user interfaces. Moreover, creating tutoring systems that combine teaching with the sophisticated environments of VR-games can be very complicated for instructional designers. Solutions to these problems have been given through VR-Multi-Author that provides a user-friendly authoring environment to instructional designers for the creation of personalised tutoring systems that perform student-player modelling and they operate as virtual reality adventure games. The common practice of modelling the student has been expanded to include domain-independent characteristics of players such as their level of game-playing competence on top of domain-dependent characteristics such as the level of knowledge of a student in a particular domain.