The phenotype of erroneous actions
International Journal of Man-Machine Studies
Children's enjoyment and perception of computer use in the home and the school
Computers & Education
Playing with Computing Technologies in the Home
Education and Information Technologies
Generating Intelligent Tutoring Systems from Reusable Components and Knowledge-Based Systems
ITS '02 Proceedings of the 6th International Conference on Intelligent Tutoring Systems
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
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Virtual Reality edutainment can provide pleasant environments for educating students through VR-games. However, as a side effect, it may impose extra difficulties to students due to the complexity of VR-game user interfaces. Moreover, creating tutoring systems that combine teaching with the sophisticated environments of VR-games can be very complicated for instructional designers. Solutions to these problems have been given through VR-Multi-Author that provides a user-friendly authoring environment to instructional designers for the creation of personalised tutoring systems that perform student-player modelling and they operate as virtual reality adventure games. The common practice of modelling the student has been expanded to include domain-independent characteristics of players such as their level of game-playing competence on top of domain-dependent characteristics such as the level of knowledge of a student in a particular domain.