Reinforcement learning with replacing eligibility traces
Machine Learning - Special issue on reinforcement learning
Introduction to Reinforcement Learning
Introduction to Reinforcement Learning
Algorithms for Inverse Reinforcement Learning
ICML '00 Proceedings of the Seventeenth International Conference on Machine Learning
Keepaway Soccer: A Machine Learning Testbed
RoboCup 2001: Robot Soccer World Cup V
Hi-index | 0.00 |
In this paper, we discuss guidelines for a reward design problem that defines when and what amount of reward should be given to the agents, within the context of reinforcement learning approach. We take keepaway soccer as a standard task of multiagent domain which requires skilled teamwork. The difficulties of designing reward for good teamwork are due to its features as follows: i) since it is a continuing task which has no explicit goal, it is hard to tell when reward should be given to the agents, ii) since it is a multiagent cooperative task, it is hard to make a fair share of the reward for each agent’s contribution. Through some experiments, we show that reward design have a major effect on the agent’s behavior, and introduce the reward function that makes agents perform keepaway successfully.