Layered Learning in Multiagent Systems: A Winning Approach to Robotic Soccer
Layered Learning in Multiagent Systems: A Winning Approach to Robotic Soccer
Introduction to Expert Systems
Introduction to Expert Systems
An overview of coaching with limitations
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Opponent Provocation and Behavior Classification: A Machine Learning Approach
RoboCup 2007: Robot Soccer World Cup XI
Pattern recognition in online environment by data mining approach
ADMI'10 Proceedings of the 6th international conference on Agents and data mining interaction
Competitive evaluation in a video game development course
Proceedings of the 17th ACM annual conference on Innovation and technology in computer science education
An overview on opponent modeling in RoboCup soccer simulation 2D
Robot Soccer World Cup XV
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In this paper we will describe our research in case of using Expert System as a decision-making system. We made our attempt to expose a base strategy from past log files and implement an online learning system which receives information from the environment. In developing the coach, the main research effort comprises two complementary parts: (a) Design a rule-based expert system in which its task is to analyze the game (b) Employing the decision-making trees for generating advice. Considering these two methods, coach learns to predict agent behavior and automatically generates advice to improve team's performance. This structure is tested previously in RoboCup Soccer Coach Simulation League. Using this approach, the MRLCoach2004 took first place in the competition held in 2004.