Computer graphics and geometric modeling using Beta-splines
Computer graphics and geometric modeling using Beta-splines
Scale-Space Derived From B-Splines
IEEE Transactions on Pattern Analysis and Machine Intelligence
NURBS: From Projective Geometry to Practical Use
NURBS: From Projective Geometry to Practical Use
Bezier and B-Spline Techniques
Bezier and B-Spline Techniques
Linear Scale-Space has First been Proposed in Japan
Journal of Mathematical Imaging and Vision
IJCAI'83 Proceedings of the Eighth international joint conference on Artificial intelligence - Volume 2
A New Multiscale Representation for Shapes and Its Application to Blood Vessel Recovery
SIAM Journal on Scientific Computing
Subdivision algorithms for the generation of box spline surfaces
Computer Aided Geometric Design
Discrete box splines and refinement algorithms
Computer Aided Geometric Design
A Theoretical Development for the Computer Generation and Display of Piecewise Polynomial Surfaces
IEEE Transactions on Pattern Analysis and Machine Intelligence
Full length article: Singular integrals, scale-space and wavelet transforms
Journal of Approximation Theory
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We present iterative algorithms for B-spline scale-space smoothing of geometric data and recovery of high frequency information in the smoothing process. The scale-space representation is based on a directional smoothing process using B-splines. If the geometric data are approximated or modelled by uniform B-splines or box-splines then the scale-space smoothing produces B-spline curves or box-spline surfaces. The method is applicable to geometric data processing and geometric modelling of free-form curves and surfaces from quadrilateral polyhedra with extraordinary vertices.