On the complexity of some coloring games
WG '90 Proceedings of the 16th international workshop on Graph-theoretic concepts in computer science
Graphs with linearly bounded Ramsey numbers
Journal of Combinatorial Theory Series B
Planar graph coloring with an uncooperative partner
Journal of Graph Theory
Discrete Mathematics
Split and balanced colorings of complete graphs
Discrete Mathematics
The game coloring number of pseudo partial k-trees
Discrete Mathematics
A simple competitive graph coloring algorithm
Journal of Combinatorial Theory Series B
On the upper chromatic numbers of the reals
Discrete Mathematics
Relaxed game chromatic number of graphs
Discrete Mathematics
SIAM Journal on Discrete Mathematics
On Two Conjectures on Packing of Graphs
Combinatorics, Probability and Computing
Refined activation strategy for the marking game
Journal of Combinatorial Theory Series B
Grad and classes with bounded expansion I. Decompositions
European Journal of Combinatorics
Adapted List Coloring of Graphs and Hypergraphs
SIAM Journal on Discrete Mathematics
On the adaptable chromatic number of graphs
European Journal of Combinatorics
Game chromatic number of outerplanar graphs
Journal of Graph Theory
Game coloring the Cartesian product of graphs
Journal of Graph Theory
An upper bound on adaptable choosability of graphs
European Journal of Combinatorics
Adapted list coloring of planar graphs
Journal of Graph Theory
Efficient graph packing via game colouring
Combinatorics, Probability and Computing
The Two-Coloring Number and Degenerate Colorings of Planar Graphs
SIAM Journal on Discrete Mathematics
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Suppose G=(V,E) is a graph and F is a colouring of its edges (not necessarily proper) that uses the colour set X. In an adapted colouring game, Alice and Bob alternately colour uncoloured vertices of G with colours from X. A partial colouring c of the vertices of G is legal if there is no edge e=xy such that c(x)=c(y)=F(e). In the process of the game, each partial colouring must be legal. If eventually all the vertices of G are coloured, then Alice wins the game. Otherwise, Bob wins the game. The adapted game chromatic number of a graph G, denoted by @g"a"d"g(G), is the minimum number of colours needed to ensure that for any edge colouring F of G, Alice has a winning strategy for the game. This paper studies the adapted game chromatic number of various classes of graphs. We prove that the maximum adapted game chromatic number of trees is 3, the maximum adapted game chromatic number of outerplanar graphs is 5, the adapted game chromatic number of partial k-trees is at most 2k+1, and the adapted game chromatic number of planar graphs is at most 11.