The visual display of quantitative information
The visual display of quantitative information
Communications of the ACM
Visual programming
Anecdote: a multimedia storyboarding system with seamless authoring support
MULTIMEDIA '96 Proceedings of the fourth ACM international conference on Multimedia
Readings in information visualization: using vision to think
Readings in information visualization: using vision to think
Graph of triangulations of a convex polygon and tree of triangulations
Computational Geometry: Theory and Applications
Mental imagery in program design and visual programming
International Journal of Human-Computer Studies - Best of empirical studies of programmers 7
Guidelines for using multiple views in information visualization
AVI '00 Proceedings of the working conference on Advanced visual interfaces
Cognitive Factors in Programming with Diagrams
Artificial Intelligence Review
Designing the whyline: a debugging interface for asking questions about program behavior
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Taxonomies of visual programming and program visualization
Journal of Visual Languages and Computing
Constructivism, virtual reality and tools to support design
Proceedings of the 7th ACM conference on Designing interactive systems
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We present a visualization system that helps designers conceptualise interactions in a virtual environment (VE). We use event-condition-action triads (triggersets) for specifying interactions, and provide multiple visualizations: sequence diagrams, floorplans and timelines. We present a two part study: sequencing VE interactions accurately and debugging mistakes. Subjects were divided into two groups: one received visualizations and triggersets and the other (a control group) received triggersets only. The visualization group described 72.5% of the sequence correctly on average, compared to 56.4% by the non-visualization group. The visualization group also detected more than twice as many errors as the control group. The visualization group worked well with multiple, linked windows to create an understanding of the design. Floorplans were most useful for an overview, timelines for understanding specific sequences and sequence diagrams for sequencing and finding mistakes.