Three-dimensional computer vision: a geometric viewpoint
Three-dimensional computer vision: a geometric viewpoint
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Optical Flow Constraints on Deformable Models with Applications to Face Tracking
International Journal of Computer Vision
Fast Approximate Energy Minimization via Graph Cuts
IEEE Transactions on Pattern Analysis and Machine Intelligence
A Theory of Shape by Space Carving
International Journal of Computer Vision - Special issue on Genomic Signal Processing
Complete Dense Stereovision Using Level Set Methods
ECCV '98 Proceedings of the 5th European Conference on Computer Vision-Volume I - Volume I
Multi-camera Scene Reconstruction via Graph Cuts
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part III
Generic Deformable Implicit Mesh Models for Automated Reconstruction
HLK '03 Proceedings of the First IEEE International Workshop on Higher-Level Knowledge in 3D Modeling and Motion Analysis
An Experimental Comparison of Min-Cut/Max-Flow Algorithms for Energy Minimization in Vision
IEEE Transactions on Pattern Analysis and Machine Intelligence
Stereo Correspondence by Dynamic Programming on a Tree
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
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Reproducing high quality facial expressions is an important challenge in human-computer interaction. Laser-scanners offer an expensive solution to such a problem with image based alternatives being a low-resolution alternative. In this paper, we propose a new method for stereo reconstruction from multiple video pairs that is capable of producing high resolution facial models. To this end, a combinatorial optimization approach is considered and is coupled in time to produce high resolution depth maps. Such optimization is addressed with the use of graph-cuts leading to precise reconstruction of facial expressions that can then be used for animation.