Optimizing Compiler for the CELL Processor
Proceedings of the 14th International Conference on Parallel Architectures and Compilation Techniques
The potential of the cell processor for scientific computing
Proceedings of the 3rd conference on Computing frontiers
MPI Microtask for programming the cell broadband engineTM processor
IBM Systems Journal
CellSs: a programming model for the cell BE architecture
Proceedings of the 2006 ACM/IEEE conference on Supercomputing
Multilevel parallelization on the cell/B.E. for a motion JPEG 2000 encoding server
Proceedings of the 15th international conference on Multimedia
OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1
OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1
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We explore three commodity parallel architectures: multi-core CPUs, the Cell BE processor, and graphics processing units. We have implemented four algorithms on these three architectures: solving the heat equation, inpainting using the heat equation, computing the Mandelbrot set, and MJPEG movie compression. We use these four algorithms to exemplify the benefits and drawbacks of each parallel architecture.