A fast branch & bound nearest neighbour classifier in metric spaces
Pattern Recognition Letters
A Branch and Bound Algorithm for Computing k-Nearest Neighbors
IEEE Transactions on Computers
A Data Structure and an Algorithm for the Nearest Point Problem
IEEE Transactions on Software Engineering
OPUS: an efficient admissible algorithm for unordered search
Journal of Artificial Intelligence Research
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Nearest neighbour search is one of the most simple and used technique in Pattern Recognition. One of the most known fast nearest neighbour algorithms was proposed by Fukunaga and Narendra. The algorithm builds a tree in preprocess time that is traversed on search time using some elimination rules to avoid its full exploration. This paper tests two new types of improvements in a real data environment, a spelling task. The first improvement is a new (and faster to build) type of tree, and the second is the introduction of two new elimination rules. Both techniques, even taken independently, reduce significantly both: the number of distance computations and the search time expended to find the nearest neighbour.