Executable Uml: How to Build Class Models
Executable Uml: How to Build Class Models
Multimedia representation of matrix computations and data
Information Sciences—Informatics and Computer Science: An International Journal - Special issue: Intelligent multimedia computing and networking
Revised Lectures on Software Visualization, International Seminar
SAM ¾ An Animated 3D Programming Language
VL '98 Proceedings of the IEEE Symposium on Visual Languages
HCC '03 Proceedings of the 2003 IEEE Symposium on Human Centric Computing Languages and Environments
On-line debugging methods and tools in movie-based programming
ACS'10 Proceedings of the 10th WSEAS international conference on Applied computer science
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In the presented work, we introduce a concept of the Movie-Based Programming based on movie-like representation of algorithms and methods. It provides correspondence between algorithmic movie frames and problem solution steps that any frame should visualize/animate a part of a program/algorithm execution. The programming process is in manipulating with special movie-program objects (MP-objects) generating automatically a part of an executable code as well as producing frames, which are adequate to the code generated. It also includes a special multimedia language with high-level constructions and operators in order to make the programming process more efficient and comfortable. Both movie and program can synchronously be generated and debugged. A debugging scheme allows visualizing and controlling all references to the structure elements.