Genetic programming II: automatic discovery of reusable programs
Genetic programming II: automatic discovery of reusable programs
Exploiting a probabilistic hierarchical model for generation
COLING '00 Proceedings of the 18th conference on Computational linguistics - Volume 1
Bio-inspired combinatorial optimization: notes on reactive and proactive interaction
IWANN'11 Proceedings of the 11th international conference on Artificial neural networks conference on Advances in computational intelligence - Volume Part II
A case based reasoning model for multilingual language generation in dialogues
Expert Systems with Applications: An International Journal
Hi-index | 0.00 |
As dialogue systems are widely demanded, the research on natural language generation in dialogue has raised interest. Contrary to conventional dialogue systems that reply to the user with a set of predefined answers, a newly developed dialogue system generates them dynamically and trains answers to support more flexible and customized dialogues with humans. The paper proposes an evolutionary method for generating sentences using interactive genetic programming. Sentence plan trees, which stand for the sentence structure, are adopted as the representation of genetic programming. With interactive evolution process with the user, a set of customized sentence structures is obtained. The proposed method applies to a dialogue-based travel planning system and the usability test demonstrates the usefulness of the proposed method.