Efficient simplification of point-sampled surfaces
Proceedings of the conference on Visualization '02
Modeling and Rendering of Points with Local Geometry
IEEE Transactions on Visualization and Computer Graphics
External Memory Management and Simplification of Huge Meshes
IEEE Transactions on Visualization and Computer Graphics
Approaches to Large-Scale Urban Modeling
IEEE Computer Graphics and Applications
An Easy Viewer for Out-of-Core Visualization of Huge Point-Sampled Models
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
Fan-Meshes: A Geometric Primitive for Point-Based Description of 3D Models and Scenes
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
A survey of point-based techniques in computer graphics
Computers and Graphics
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Fan-Meshes (FM) are a kind of geometrical primitives for generating 3D model or scene descriptions that are able to preserve both local geometrical details and topological structures. In this paper, we propose an efficient simplification algorithm for the FM models to achieve fast post-processing and rendering of large models or scenes. Given a global error tolerance for the surface approximation, the algorithm can find an approximately minimal set of FMs that covers the whole model surfaces. As compared with splat-based methods, the FM description has a large simplification rate under the same surface fitting error measurement.