Language games: solving the vocabulary problem in multi-case-base reasoning

  • Authors:
  • Paolo Avesani;Conor Hayes;Marco Cova

  • Affiliations:
  • ITC-IRST, Povo, Trento, Italy;ITC-IRST, Povo, Trento, Italy;ITC-IRST, Povo, Trento, Italy

  • Venue:
  • ICCBR'05 Proceedings of the 6th international conference on Case-Based Reasoning Research and Development
  • Year:
  • 2005

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Abstract

The problem of heterogeneous case representation poses a major obstacle to realising real-life multi-case-base reasoning (MCBR) systems. The knowledge overhead in developing and maintaining translation protocols between distributed case bases poses a serious challenge to CBR developers. In this paper, we situate CBR as a flexible problem-solving strategy that relies on several heterogeneous knowledge containers. We introduce a technique called language games to solve the interoperability issue. Our technique has two phases. The first is an eager learning phase where case bases communicate to build a shared indexing lexicon of similar cases in the distributed network. The second is the problem-solving phase where, using the distributed index, a case base can quickly consult external case bases if the local solution is insufficient. We provide a detailed description of our approach and demonstrate its effectiveness using an evaluation on a real data set from the tourism domain.