Traffic analysis of avatars in Second Life
Proceedings of the 18th International Workshop on Network and Operating Systems Support for Digital Audio and Video
VS-GAMES '10 Proceedings of the 2010 Second International Conference on Games and Virtual Worlds for Serious Applications
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3D online virtual worlds are platforms for cooperative applications. They allow users to create customized content. Changes in the system conditions are usually manifested to end users as delays in the shared state. Consistency management and delay compensation solutions for other collaborative environments may not be directly applicable because of context-sensitive changes in the system behavior. Our study of a social dilemma task explores the extent to which cooperation dynamics are affected by network and context-sensitive delays. The results show that context-sensitive delays led to accidental damage of the collective action.