Optimizing the Placement of Internet TAPs in Wireless Neighborhood Networks
ICNP '04 Proceedings of the 12th IEEE International Conference on Network Protocols
The Price of Stability for Network Design with Fair Cost Allocation
FOCS '04 Proceedings of the 45th Annual IEEE Symposium on Foundations of Computer Science
Improved access point selection
Proceedings of the 4th international conference on Mobile systems, applications and services
Using smart triggers for improved user performance in 802.11 wireless networks
Proceedings of the 4th international conference on Mobile systems, applications and services
Facilitating access point selection in IEEE 802.11 wireless networks
IMC '05 Proceedings of the 5th ACM SIGCOMM conference on Internet Measurement
Fairness and load balancing in wireless LANs using association control
IEEE/ACM Transactions on Networking (TON)
A game-theoretic analysis of wireless access point selection by mobile users
Computer Communications
Available bandwidth-based association in IEEE 802.11 Wireless LANs
Proceedings of the 11th international symposium on Modeling, analysis and simulation of wireless and mobile systems
A Cross-Layer Framework for Association Control in Wireless Mesh Networks
IEEE Transactions on Mobile Computing
Pure Nash equilibria in player-specific and weighted congestion games
Theoretical Computer Science
Proceedings of the 3rd International Conference on Performance Evaluation Methodologies and Tools
Wireless mesh networks: a survey
Computer Networks: The International Journal of Computer and Telecommunications Networking
Gateway selection in backbone wireless mesh networks
WCNC'09 Proceedings of the 2009 IEEE conference on Wireless Communications & Networking Conference
Congestion games with resource reuse and applications in spectrum sharing
GameNets'09 Proceedings of the First ICST international conference on Game Theory for Networks
Dynamic association in IEEE 802.11 based wireless mesh networks
ISWCS'09 Proceedings of the 6th international conference on Symposium on Wireless Communication Systems
STACS'99 Proceedings of the 16th annual conference on Theoretical aspects of computer science
QuRiNet: a wide-area wireless mesh testbed for research and experimental evaluations
COMSNETS'10 Proceedings of the 2nd international conference on COMmunication systems and NETworks
Association games in IEEE 802.11 wireless local area networks
IEEE Transactions on Wireless Communications - Part 1
Mesh networks: commodity multihop ad hoc networks
IEEE Communications Magazine
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The process of association to wireless access networks is often driven only by the quality of the wireless link between the accessing mobile station and the wireless access point; such quality is mainly assessed through the Received Signal Strength Indicator (RSSI), which captures the received signal strength to/from the wireless access point. More refined measures have been proposed under different wireless standards to capture traffic-oriented parameters as the current load of the wireless access points. Still the association is mostly driven by ''local'' measures only which represent the ''quality'' of the wireless access point only. In case connectivity is provided through a wireless mesh network (WMN), the quality perceived by the user upon association depends also on ''global'' network-wide parameters. These parameters include the length of the multi-hop wireless path to reach up to the Internet gateway, and the interference level perceived by the traffic flow along such path. This paper addresses access point association in WMNs by resorting to game theoretic tools. The association problem is formalized as a non-cooperative game where accessing stations selfishly play to minimize their own perceived association cost (dually, maximize the perceived association quality) which shall account for the characteristics of the entire path to reach the WMN gateway. The equilibria of the association game are numerically derived and analyzed under two different cost functions capturing in different ways the association interference. Finally, a leader-follower game formulation is given for the case where wireless mesh network operators compete among themselves by properly setting the routing in their managed wireless backbones.