On solution concepts for matching games

  • Authors:
  • Péter Biró;Walter Kern;Daniël Paulusma

  • Affiliations:
  • Department of Computing Science, University of Glasgow, Glasgow, Scotland;Faculty of Electrical Engineering, Mathematics and Computer Science, University of Twente, Enschede, NL;Department of Computer Science, University of Durham, Science Laboratories, Durham, England

  • Venue:
  • TAMC'10 Proceedings of the 7th annual conference on Theory and Applications of Models of Computation
  • Year:
  • 2010

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Abstract

A matching game is a cooperative game (N,v) defined on a graph G=(N,E) with an edge weighting $w: E\to {\mathbb R}_+$ The player set is N and the value of a coalition S⊆N is defined as the maximum weight of a matching in the subgraph induced by S First we present an O(nm+n2logn) algorithm that tests if the core of a matching game defined on a weighted graph with n vertices and m edges is nonempty and that computes a core allocation if the core is nonempty This improves previous work based on the ellipsoid method Second we show that the nucleolus of an n-player matching game with nonempty core can be computed in O(n4) time This generalizes the corresponding result of Solymosi and Raghavan for assignment games Third we show that determining an imputation with minimum number of blocking pairs is an NP-hard problem, even for matching games with unit edge weights.