Improving the optimal bounds for black hole search in rings
SIROCCO'11 Proceedings of the 18th international conference on Structural information and communication complexity
FUN'12 Proceedings of the 6th international conference on Fun with Algorithms
Asynchronous exploration of an unknown anonymous dangerous graph with o(1) pebbles
SIROCCO'12 Proceedings of the 19th international conference on Structural Information and Communication Complexity
Fault-Tolerant exploration of an unknown dangerous graph by scattered agents
SSS'12 Proceedings of the 14th international conference on Stabilization, Safety, and Security of Distributed Systems
Exploring an unknown dangerous graph using tokens
Theoretical Computer Science
Searching for a black hole in interconnected networks using mobile agents and tokens
Journal of Parallel and Distributed Computing
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We prove that, for the black hole search problem in networks of arbitrary but known topology, the pebble model of agent interaction is computationally as powerful as the whiteboard model; furthermore the complexity is exactly the same. More precisely, we prove that a team of two asynchronous agents, each endowed with a single identical pebble (that can be placed only on nodes, and with no more than one pebble per node), can locate the black hole in an arbitrary network of known topology; this can be done with Θ(nlog n) moves, where n is the number of nodes, even when the links are not FIFO. These results are obtained with a novel algorithmic technique, ping-pong, for agents using pebbles.