The validity of the stimulated retrospective think-aloud method as measured by eye tracking
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Identifying web usability problems from eye-tracking data
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1
Cueing retrospective verbal reports in usability testing through eye-movement replay
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1
UI-HCII'07 Proceedings of the 2nd international conference on Usability and internationalization
Investigating children's opinions of games: Fun Toolkit vs. This or That
Proceedings of the 11th International Conference on Interaction Design and Children
Understanding the fidelity effect when evaluating games with children
Proceedings of the 12th International Conference on Interaction Design and Children
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Research has shown that incorporating eye tracking in usability research can provide certain benefits compared with traditional usability testing. There are various methodologies available when conducting research using eye trackers. This paper presents the results of a study aimed to compare the outcomes from four different retrospective think aloud (RTA) methods in a webusability study: an un-cued RTA, a video cued RTA, a gaze plot cued RTA, and a gaze video cued RTA. Results indicate that using any kind of cue produces more words, comments and allows participants to identify more usability issues compared with not using any cues at all. The findings also suggest that using a gaze plot or gaze video cue stimulates participants to produce the highest number of words and comments, and mention more usability problems.