Analysis of multimedia streaming service over server-based many-to-many overlay multicast

  • Authors:
  • Youngjun Kim;Kwanghoon Kim;Moonsoo Kang;Jeonghoon Mo

  • Affiliations:
  • Wireless Internet and Networks Lab., Information and Communications University, Daejeon, Korea;Wireless Internet and Networks Lab., Information and Communications University, Daejeon, Korea;Wireless Internet and Networks Lab., Information and Communications University, Daejeon, Korea;Wireless Internet and Networks Lab., Information and Communications University, Daejeon, Korea

  • Venue:
  • ICOIN'06 Proceedings of the 2006 international conference on Information Networking: advances in Data Communications and Wireless Networks
  • Year:
  • 2006

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Abstract

Among many overlay multicast algorithms, there is one that uses powerful and dedicated servers as multicast routers in the application level The multicast tree is constructed on the servers, which is referred to as server-based overlay multicast (SOM) Clients who wish to join just access one of the servers The SOM is adequate for real time multimedia applications, such as video conferencing In this paper, we want to find the answer to the following question: “What is the best form of network topology that has minimum cost and maintains a minimum quality of service (QoS) of multimedia application?” To answer this question, we made analytical models of SOM with three different topologies–linear, star and hybrid types that combine the linear and star topologies–and compared their performances We also tried to answer the maximum number of clients that can be served by a group of servers for a given QoS such as tolerable delay We validated the analysis with an extensive simulation.