A taxonomy of ambient information systems: four patterns of design
Proceedings of the working conference on Advanced visual interfaces
Evaluation of haptically augmented touchscreen gui elements under cognitive load
Proceedings of the 9th international conference on Multimodal interfaces
Issues in evaluating ambient displays in the wild: two case studies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Do not disturb: physical interfaces for parallel peripheral interactions
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
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Working with digital devices, we often do not focus on one task but switch back and forth between several tasks. Usually some of these tasks are only small secondary tasks. But in contrast to the analog world, where we can carry out such tasks in the periphery of our attention (e.g., drinking a cup of tea while being engaged in a conversation), digital devices normally force us to switch windows, context and thereby the center of our attention independent from the magnitude of the task. To improve multitasking with small tasks (e.g., setting the IM state) I am taking a closer look at peripheral interaction, interaction that can be carried out in the periphery of our attention. Thereby I want to minimize disruption by secondary tasks, to carry out both types of tasks, primary and peripheral, more efficiently. To achieve that goal I developed a preliminary classification and selected several aspects to investigate in more detail.