Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Distributing streaming media content using cooperative networking
NOSSDAV '02 Proceedings of the 12th international workshop on Network and operating systems support for digital audio and video
An Adaptive Flocking Algorithm for Spatial Clustering
PPSN VII Proceedings of the 7th International Conference on Parallel Problem Solving from Nature
Gossip-Based Computation of Aggregate Information
FOCS '03 Proceedings of the 44th Annual IEEE Symposium on Foundations of Computer Science
Gossip-based aggregation in large dynamic networks
ACM Transactions on Computer Systems (TOCS)
Flash crowd mitigation via adaptive admission control based on application-level observations
ACM Transactions on Internet Technology (TOIT)
Scalable Supernode Selection in Peer-to-Peer Overlay Networks
HOT-P2P '05 Proceedings of the Second International Workshop on Hot Topics in Peer-to-Peer Systems
Load balancing in dynamic structured peer-to-peer systems
Performance Evaluation - P2P computing systems
FCAN: Flash Crowds Alleviation Network
Proceedings of the 2006 ACM symposium on Applied computing
A flocking based algorithm for document clustering analysis
Journal of Systems Architecture: the EUROMICRO Journal - Special issue: Nature-inspired applications and systems
Understanding churn in peer-to-peer networks
Proceedings of the 6th ACM SIGCOMM conference on Internet measurement
Optimizing Peer Relationships in a Super-Peer Network
ICDCS '07 Proceedings of the 27th International Conference on Distributed Computing Systems
Mediator: a design framework for P2P MMOGs
Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games
TopGen - internet router-level topology generation based on technology constraints
Proceedings of the 1st international conference on Simulation tools and techniques for communications, networks and systems & workshops
The HyperVerse: concepts for a federated and Torrent-based '3D Web'
International Journal of Advanced Media and Communication
ICPADS '08 Proceedings of the 2008 14th IEEE International Conference on Parallel and Distributed Systems
Avatar mobility in user-created networked virtual worlds: measurements, analysis, and implications
Multimedia Tools and Applications
Proximity-Aware Superpeer Overlay Topologies
IEEE Transactions on Network and Service Management
VON: a scalable peer-to-peer network for virtual environments
IEEE Network: The Magazine of Global Internetworking
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The growth of Massively Multiuser Virtual Environments (MMVEs), increasingly interactive social networking platforms and in particular their likely convergence render today's centralized hosting approaches impracticable. To handle potentially single-instance virtual environments of such massive scale, decentralized systems are necessary that also involve the resources of clients. The expedient design of techniques for enabling this kind of next-generation Decentralized Distributed Virtual Environments (DDVEs) is a growing field of research. We aim at the provision of an infrastructure enabling such DDVEs in the HyperVerse project, focusing on collaboration and self-organization as means to achieve maximum scalability. In this paper we present FloRA, a flock-based resource allocation scheme that helps alleviate the load imposed by regions with a higher user density as they often occur in DDVEs. Exploiting the heterogeneity of clients, only local information is utilized to tackle exigencies. Evaluations show that both for the discovery of these regions and their alleviation the local views converge well to a global one, with favorable effects on the overlay topology.