Self-similarity in World Wide Web traffic: evidence and possible causes
IEEE/ACM Transactions on Networking (TON)
Chord: a scalable peer-to-peer lookup protocol for internet applications
IEEE/ACM Transactions on Networking (TON)
Topology Discovery by Active Probing
SAINT-W '02 Proceedings of the 2002 Symposium on Applications and the Internet (SAINT) Workshops
A first-principles approach to understanding the internet's router-level topology
Proceedings of the 2004 conference on Applications, technologies, architectures, and protocols for computer communications
Realistic simulation environments for IP-based networks
Proceedings of the 1st international conference on Simulation tools and techniques for communications, networks and systems & workshops
Router assisted overlay multicast
NGI'09 Proceedings of the 5th Euro-NGI conference on Next Generation Internet networks
Trends and differences in connection-behavior within classes of internet backbone traffic
PAM'08 Proceedings of the 9th international conference on Passive and active network measurement
INFOCOM'96 Proceedings of the Fifteenth annual joint conference of the IEEE computer and communications societies conference on The conference on computer communications - Volume 2
Network coordinates in the wild
NSDI'07 Proceedings of the 4th USENIX conference on Networked systems design & implementation
Scalable route selection for IPv6 multihomed sites
NETWORKING'05 Proceedings of the 4th IFIP-TC6 international conference on Networking Technologies, Services, and Protocols; Performance of Computer and Communication Networks; Mobile and Wireless Communication Systems
Future Generation Computer Systems
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Overlay networks have become an enabler for innovation in today's Internet through cost-efficient and flexible deployment of novel services. The self-organization and scalability properties that peer-to-peer-based overlay networks provide have created real-world large-scale systems like Kad, or Amazon's Dynamo. Building upon the OMNeT++ simulation environment, the OverSim framework provides widely used simulation of a large and growing set of overlay networks. Realistic environments for evaluation of such networks are crucial to obtain meaningful results, yet complex to develop and validate. The ReaSE topology and traffic generator allows to create Internet-like network topologies, background traffic, and attack traffic. In this work we integrate ReaSE with OverSim, therewith allowing for evaluation of overlay protocols upon realistic underlays and realistic background traffic. This integration provides an important step for design and evaluation of overlay-based systems and allows for meaningful results. We provide insights into runtime and memory consumptions of overlay simulations on the new ReaSE-based underlay on the one hand, and show effects on overlay protocols caused by the realistic underlay on the other hand.