Leopard: a locality aware peer-to-peer system with no hot spot

  • Authors:
  • Yinzhe Yu;Sanghwan Lee;Zhi-Li Zhang

  • Affiliations:
  • Department of Computer Science and Engineering, University of Minnesota, Minneapolis, MN;Department of Computer Science and Engineering, University of Minnesota, Minneapolis, MN;Department of Computer Science and Engineering, University of Minnesota, Minneapolis, MN

  • Venue:
  • NETWORKING'05 Proceedings of the 4th IFIP-TC6 international conference on Networking Technologies, Services, and Protocols; Performance of Computer and Communication Networks; Mobile and Wireless Communication Systems
  • Year:
  • 2005

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Abstract

Recent research [7,12,2] has shown that Internet hosts can be efficiently (i.e., without excessive measurements) mapped to a virtual (Euclidean) coordinate system, where the geometric distance between any two nodes in this virtual space approximates their real IP network distance (latency). Based on this result, in this paper, we propose an alternative approach that inherently incorporates a virtual coordinate system into a P2P network. In our system, called Leopard, a node is assigned a coordinate in the so-called node geo space as it joins the network, and obtains neighbor relationships that reflects network proximity from the beginning. The object id space and the node geo space are then “weaved” together via a novel technique called geographically-scoped hashing. Through analysis and simulation, we show three major desirable properties of Leopard to exemplify the power of this paradigm shift: i) a constant routing stretch, i.e., IP level network latency of object look-up is proportional to the distance between a requesting node and the target object; ii) always locates a near-by copy when multiple copies exist; and iii) effectively handles “flash crowd” traffic with near optimal load balancing.