Drawings as input for handheld game computers

  • Authors:
  • Mannes Poel;Job Zwiers;Anton Nijholt;Rudy de Jong;Edward Krooman

  • Affiliations:
  • Dept. Computer Science, University of Twente, Enschede, The Netherlands;Dept. Computer Science, University of Twente, Enschede, The Netherlands;Dept. Computer Science, University of Twente, Enschede, The Netherlands;Dept. Computer Science, University of Twente, Enschede, The Netherlands;Dept. Computer Science, University of Twente, Enschede, The Netherlands

  • Venue:
  • INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
  • Year:
  • 2005

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Abstract

The Nintendo DSTM is a hand held game computer that includes a small sketch pad as one of it input modalities. We discuss the possibilities for recognition of simple line drawing on this device, with focus of attention on robustness and real-time behavior. The results of our experiments show that with devices that are now becoming available in the consumer market, effective image recognition is possible, provided a clear application domain is selected. In our case, this domain was the usage of simple images as input modality for computer games that are typical for small hand held devices.