Pattern recognition and machine learning
Pattern recognition and machine learning
C4.5: programs for machine learning
C4.5: programs for machine learning
Pattern Recognition with Neural Network in C++
Pattern Recognition with Neural Network in C++
Character Recognition Experiments Using Unipen Data
ICDAR '01 Proceedings of the Sixth International Conference on Document Analysis and Recognition
Pattern Classification (2nd Edition)
Pattern Classification (2nd Edition)
Pattern Recognition, Third Edition
Pattern Recognition, Third Edition
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The Nintendo DSTM is a hand held game computer that includes a small sketch pad as one of it input modalities. We discuss the possibilities for recognition of simple line drawing on this device, with focus of attention on robustness and real-time behavior. The results of our experiments show that with devices that are now becoming available in the consumer market, effective image recognition is possible, provided a clear application domain is selected. In our case, this domain was the usage of simple images as input modality for computer games that are typical for small hand held devices.