Efficient management of data center resources for massively multiplayer online games
Proceedings of the 2008 ACM/IEEE conference on Supercomputing
Is Server Consolidation Beneficial to MMORPG? A Case Study of World of Warcraft
CLOUD '10 Proceedings of the 2010 IEEE 3rd International Conference on Cloud Computing
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A key factor to delivering a good online gaming experience is to have sufficient server resources relative to the number of players online. In this work, we present a simple profiling technique which allows effective prediction of the number of players in the next 24 hour cycle based on both weekend and workday data. The methodology enables planning ahead so that resources can be scaled to the sufficient amount, thereby reducing cost and power consumption.