eText: an interactive environment for learning parallel programming

  • Authors:
  • Adam Rifkin

  • Affiliations:
  • Department of Computer Science, California Institute of Technology, Pasadena, CA

  • Venue:
  • SIGCSE '94 Proceedings of the twenty-fifth SIGCSE symposium on Computer science education
  • Year:
  • 1994

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Abstract

How can parallel programming be made tractable for students in high schools and community colleges, to programmers in four-year colleges, to commercial and government employees, to interested independent users learning on their own, and as CASE tools for professional software designers? We aim not only to enable people to use more powerful computers, but also to enable people to use computers more powerfully, by nurturing the techniques that enable them to develop efficient, correct code with relative ease. This paper briefly presents the concept of an Archetype, a software engineering methodology developed at the Caltech for patterns of problem solving, and for providing media for quick reference and natural software reuse. We then describe eText, an interactive multimedia electronic textbook that facilitates the teaching of, navigating through, and referring to Archetypes. Initial experience with Archetypes and the electronic textbook suggests that this approach to teaching parallel programming can aid computer users in the immediate future.