Feeling the ambiance: using smart ambiance to increase contextual awareness in game agents

  • Authors:
  • Colm Sloan;John D. Kelleher;Brian Mac Namee

  • Affiliations:
  • Dublin Institute of Technology, Dublin, Ireland;Dublin Institute of Technology, Dublin, Ireland;Dublin Institute of Technology, Dublin, Ireland

  • Venue:
  • Proceedings of the 6th International Conference on Foundations of Digital Games
  • Year:
  • 2011

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Abstract

The behaviour of non-player character game agents can be made more interesting and believable through the use of increased contextual awareness. In this paper, we present smart ambiance which allows information about the ambiance of an environment (determined by the environment itself, objects in the environment and recent events) to be used in agent plan generation. We demonstrate how this leads to contextually influenced action selection and, in turn, more interesting and believable character behaviour.