Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Environment matting extensions: towards higher accuracy and real-time capture
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast bilateral filtering for the display of high-dynamic-range images
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
SIAM Journal on Optimization
Shader Lamps: Animating Real Objects With Image-Based Illumination
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Dynamic Shader Lamps: Painting on Movable Objects
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
All-frequency shadows using non-linear wavelet lighting approximation
ACM SIGGRAPH 2003 Papers
iLamps: geometrically aware and self-configuring projectors
ACM SIGGRAPH 2003 Papers
Superimposing Pictorial Artwork with Projected Imagery
IEEE MultiMedia
Camera-Based Calibration Techniques for Seamless Multiprojector Displays
IEEE Transactions on Visualization and Computer Graphics
Beyond Lambert: Reconstructing Specular Surfaces Using Color
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
Efficiently combining positions and normals for precise 3D geometry
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
A Theory of Inverse Light Transport
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision - Volume 2
Multifocal Projection: A Multiprojector Technique for Increasing Focal Depth
IEEE Transactions on Visualization and Computer Graphics
Projection defocus analysis for scene capture and image display
ACM SIGGRAPH 2006 Papers
Shadow Elimination and Blinding Light Suppression for Interactive Projected Displays
IEEE Transactions on Visualization and Computer Graphics
Real-Time Adaptive Radiometric Compensation
IEEE Transactions on Visualization and Computer Graphics
Radiometric Compensation through Inverse Light Transport
PG '07 Proceedings of the 15th Pacific Conference on Computer Graphics and Applications
A virtual restoration stage for real-world objects
ACM SIGGRAPH Asia 2008 papers
ACM SIGGRAPH Asia 2008 papers
ACM Transactions on Graphics (TOG)
PSIVT '09 Proceedings of the 3rd Pacific Rim Symposium on Advances in Image and Video Technology
An Adaptive Correspondence Algorithm for Modeling Scenes with Strong Interreflections
IEEE Transactions on Visualization and Computer Graphics
Kernel Nyström method for light transport
ACM SIGGRAPH 2009 papers
A Self-Calibrating Method for Photogeometric Acquisition of 3D Objects
IEEE Transactions on Pattern Analysis and Machine Intelligence
Projector Placement Planning for High Quality Visualizations on Real-World Colored Objects
IEEE Transactions on Visualization and Computer Graphics
Symmetric photography: exploiting data-sparseness in reflectance fields
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Edge-guided resolution enhancement in projectors via optical pixel sharing
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
3D+2DTV: 3D displays with no ghosting for viewers without glasses
ACM Transactions on Graphics (TOG)
Augmenting physical avatars using projector-based illumination
ACM Transactions on Graphics (TOG)
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We present a system that superimposes multiple projections onto an object of arbitrary shape and color to produce high-resolution appearance changes. Our system produces appearances at an improved resolution compared to prior works and can change appearances at near interactive rates. Three main components are central to our system. First, the problem of computing compensation images is formulated as a constrained optimization which yields high-resolution appearances. Second, decomposition of the target appearance into base and scale images enables fast swapping of appearances on the object by requiring the constrained optimization to be computed only once per object. Finally, to make high-quality appearance edits practical, an elliptical Gaussian is used to model projector pixels and their interaction between projectors. To the best of our knowledge, we build the first system that achieves high-resolution and high-quality appearance edits using multiple superimposed projectors on complex nonplanar colored objects. We demonstrate several appearance edits including specular lighting, subsurface scattering, inter-reflections, and color, texture, and geometry changes on objects with different shapes and colors.