Feature-based interactively sketched terrain

  • Authors:
  • Daniel Adams;Parris Egbert;Seth Brunner

  • Affiliations:
  • Brigham Young University;Brigham Young University;Brigham Young University

  • Venue:
  • I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
  • Year:
  • 2012

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Abstract

We present a new technique for interactive terrain generation. This approach provides two improvements over existing teerrain generation systems. First, we introduce an improved midpoint displacement algorithm that allows for arbitrary vertex insertion order.