Extracting and evolving mobile games product lines

  • Authors:
  • Vander Alves;Pedro Matos;Leonardo Cole;Paulo Borba;Geber Ramalho

  • Affiliations:
  • Informatics Center, Federal University of Pernambuco, Recife, PE, Brazil;Informatics Center, Federal University of Pernambuco, Recife, PE, Brazil;Informatics Center, Federal University of Pernambuco, Recife, PE, Brazil;Informatics Center, Federal University of Pernambuco, Recife, PE, Brazil;Informatics Center, Federal University of Pernambuco, Recife, PE, Brazil

  • Venue:
  • SPLC'05 Proceedings of the 9th international conference on Software Product Lines
  • Year:
  • 2005

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Abstract

For some organizations, the proactive approach to product lines may be inadequate due to prohibitively high investment and risks. As an alternative, the extractive and the reactive approaches are incremental, offering moderate costs and risks, and therefore sometimes may be more appropriate. However, combining these two approaches demands a more detailed process at the implementation level. This paper presents a method for extracting a product line and evolving it, relying on a strategy that uses refactorings expressed in terms of simpler programming laws. The approach is evaluated with a case study in the domain of games for mobile devices, where variations are handled with aspect-oriented constructs.