Characterising agents' behaviours: selecting goal strategies based on attributes

  • Authors:
  • José Cascalho;Luis Antunes;Milton Corrêa;Helder Coelho

  • Affiliations:
  • Departamento de Ciências da Educação, Universidade dos Açores, Angra do Heroismo, Portugal;Departamento de Informática, Faculdade de Ciências da Universidade de Lisboa, Lisboa, Portugal;Coordenação da Ciência da Computação e Laboratório Nacional de Computação Científica, Petrópolis, RJ, Brasil;Departamento de Informática, Faculdade de Ciências da Universidade de Lisboa, Lisboa, Portugal

  • Venue:
  • CIA'06 Proceedings of the 10th international conference on Cooperative Information Agents
  • Year:
  • 2006

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Abstract

The growth in the demand of autonomous agent systems which take decisions on behalf of other agents or human users, increases the necessity to study systems which use affective elements to manage their resources and to take decisions in order to become more efficient and to facilitate human-machine interaction. In this paper we present an architecture that allows an agent to select a sequence of actions based on a previously predefined planning structure, by using a tree of goals and a set of informational beliefs. The affective elements which we call attributes, such as urgency, insistence and intensity, have the capacity to alter the agents' behaviours, modifying their priorities with regard to resource consumption, the implicit costs of action execution and even their capabilities to execute an action. In a preliminary experiment made in a multi-agent system environment, a modified predator-prey workbench, we show how the attributes linked to these beliefs change the agents' behaviour and improve their global performance.