Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Scheduled Fourier volume morphing
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Arbitrary topology shape reconstruction from planar cross sections
Graphical Models and Image Processing
Warping and morphing of graphical objects
Warping and morphing of graphical objects
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A Level-Set Approach for the Metamorphosis of Solid Models
IEEE Transactions on Visualization and Computer Graphics
Robust Creation of Implicit Surfaces from Polygonal Meshes
IEEE Transactions on Visualization and Computer Graphics
Metamorphosis of Arbitrary Triangular Meshes
IEEE Computer Graphics and Applications
Feature-based Surface Decomposition for Correspondence and Morphing Between Polyhedra
CA '98 Proceedings of the Computer Animation
Explicit Control of Topological Transitions in Morphing Shapes of 3D Meshes
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
Re-Meshing Techniques for Topological Analysis
SMI '01 Proceedings of the International Conference on Shape Modeling & Applications
VIS '94 Proceedings of the conference on Visualization '94
A new single-pass algorithm for extracting the mid-crack codes of multiple regions
Journal of Visual Communication and Image Representation
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Metamorphosis or morphing is a technique to accomplish a gradual shape transformation between a source object and a target object. This technique is usually used for animation, i.e., to create some special effects, but it can be also employed as a modeling tool where some existing shapes are combined in order to obtain new shapes. Several interactive or automatic morphing techniques were designed in the past but always with a specific object representation in mind. In this paper we propose a generic framework for 3D morphing, that allows multi-resolution surface extraction and provides a hybrid (surface-volume) dynamic representation which is suitable for encoding the static models, for supporting different morphing methods, and for encoding the intermediate 3D frames (generated during the morphing process) in a MPEG-4 stream.