Efficiency improvement and variance reduction
WSC '94 Proceedings of the 26th conference on Winter simulation
Bid determination in simultaneous actions an agent architecture
Proceedings of the 3rd ACM conference on Electronic Commerce
Simulation
Agent-oriented software engineering for successful TAC participation
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
Autonomous Bidding Agents in the Trading Agent Competition
IEEE Internet Computing
SouthamptonTAC: An adaptive autonomous trading agent
ACM Transactions on Internet Technology (TOIT)
A principled study of the design tradeoffs for autonomous trading agents
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Bidding under uncertainty: theory and experiments
UAI '04 Proceedings of the 20th conference on Uncertainty in artificial intelligence
Walverine: a Walrasian trading agent
Decision Support Systems - Special issue: Decision theory and game theory in agent design
Trading Agents Competing: Performance, Progress, and Market Effectiveness
IEEE Intelligent Systems
Approximate strategic reasoning through hierarchical reduction of large symmetric games
AAAI'05 Proceedings of the 20th national conference on Artificial intelligence - Volume 2
Decision-theoretic bidding based on learned density models in simultaneous, interacting auctions
Journal of Artificial Intelligence Research
Price prediction in a trading agent competition
Journal of Artificial Intelligence Research
ATTac-2000: an adaptive autonomous bidding agent
Journal of Artificial Intelligence Research
Generalization risk minimization in empirical game models
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
RoxyBot-06: stochastic prediction and optimization in TAC travel
Journal of Artificial Intelligence Research
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We systematically explore a range of variations of our TAC travel-shopping agent, Walverine. The space of strategies is defined by settings to behavioral parameter values. Our empirical game-theoretic analysis is facilitated by approximating games through hierarchical reduction methods. This approach generated a small set of candidates for the version to run in the TAC-05 tournament. We selected among these based on performance in preliminary rounds, ultimately identifying a successful strategy for Walverine 2005.