Faltering from ethnography to design
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Nonvisual presentation of graphical user interfaces: contrasting two approaches
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tactile-based direct manipulation in GUIs for blind users
CHI '95 Conference Companion on Human Factors in Computing Systems
Assets '96 Proceedings of the second annual ACM conference on Assistive technologies
Designing accessible auditory drag and drop
CUU '03 Proceedings of the 2003 conference on Universal usability
Assembling the senses: towards the design of cooperative interfaces for visually impaired users
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Feeling what you hear: tactile feedback for navigation of audio graphs
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Transforming graphical interfaces into auditory interfaces for blind users
Human-Computer Interaction
A non-visual approach to improving collaboration between blind and sighted internet users
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: applications and services
Negotiating privacy boundaries in social applications for accessibility mapping
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Transient cooperation in social applications for accessibility mapping
ICCHP'10 Proceedings of the 12th international conference on Computers helping people with special needs: Part I
Identifying barriers to collaborative learning for the blind
ICCHP'12 Proceedings of the 13th international conference on Computers Helping People with Special Needs - Volume Part I
A Haptic Tool for Group Work on Geometrical Concepts Engaging Blind and Sighted Pupils
ACM Transactions on Accessible Computing (TACCESS)
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This paper presents a study of cross-modal collaboration, where blind and sighted persons collaboratively solve two different tasks using a prototype that has one auditory and one graphical interface. The results shows the importance of context and the design of tasks for the accessibility of cross-modal collaborative settings, as well as the importance of supporting the participation in a working division of labour.