Building a better university iPhone application

  • Authors:
  • Ongard Sirisaengtaksin;Maxwell Goedjen;Brian Holtkamp

  • Affiliations:
  • University of Houston-Downtown, Houston, TX;University of Houston-Downtown, Houston, TX;University of Houston-Downtown, Houston, TX

  • Venue:
  • Journal of Computing Sciences in Colleges
  • Year:
  • 2012

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Abstract

The first day of classes for a new student at a college or university can be very confusing. The first thing a student usually tries to do is look up a class schedule and then try to locate his or her classroom. Since many students these days have a smart phone, it would be very convenient and helpful if there was a mobile application capable of providing step-by-step directions for students to find a classroom and access their class schedule from their mobile phones. Therefore, the main objective of this project is to build an iPhone application to assist new students at a college or university to locate a classroom in the campus by displaying the path from where they currently are to where their destination is. In case of emergency situations, the app is also designed to display a path to the nearest exit. Moreover, the app is set up to view their class schedule as well. To be able to construct step-by-step directions to assist students, a map must be built specifically for the app. Building the map is a three step process. First, the visual component of the map is created in Google SketchUp from floor plans. Next, all the rooms of each map or floor plan are annotated and marked down for possible paths. Then, XML is used to annotate the maps. Once the app has this information, it is capable of dynamically routing students to and from any room in the school.