A pivotable head mounted camera system that is aligned by three-dimensional eye movements
Proceedings of the 2006 symposium on Eye tracking research & applications
Mobile gaze-based screen interaction in 3D environments
Proceedings of the 1st Conference on Novel Gaze-Controlled Applications
Combining gaze with manual interaction to extend physical reach
Proceedings of the 1st international workshop on pervasive eye tracking & mobile eye-based interaction
Cross-device eye-based interaction
Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology
Eye drop: an interaction concept for gaze-supported point-to-point content transfer
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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Pervasive eye-based interaction refers to the vision of eye-based interaction becoming ubiquitously usable in everyday life, e. g. across multiple displays in the environment. While current head-mounted eye trackers work well for interaction with displays at similar distances, the scene camera often fails to cover both remote and close proximity displays, e. g. a public display on a wall and a handheld portable device. In this paper we describe an approach that allows for robust detection and gaze mapping across multiple such displays. Our approach uses an additional scene camera to extend the viewing and gaze mapping area of the eye tracker and automatically switches between both cameras depending on the display in view. Results from a pilot study show that our system achieves a similar gaze estimation accuracy to a single-camera system while at the same time increasing usability.