Constructivism in computer science education
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AHAM: a Dexter-based reference model for adaptive hypermedia
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Constructivism in computer science education
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A constructivist framework for operating systems education: a pedagogic proposal using the SOsim
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Designing Constructivist Learning Environment in Online Game
DIGITEL '07 Proceedings of the The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
Cooperative and online learning in signal processing
ICASSP '01 Proceedings of the Acoustics, Speech, and Signal Processing, 2001. on IEEE International Conference - Volume 05
Constructivist Approach for an Educational Adaptive Hypermedia Tool
ICALT '08 Proceedings of the 2008 Eighth IEEE International Conference on Advanced Learning Technologies
Design of Multi-Strategic Learning Environment Based on Constructivism
ETCS '09 Proceedings of the 2009 First International Workshop on Education Technology and Computer Science - Volume 03
Research on the Design of Network Courses Based on Constructivism
ETCS '09 Proceedings of the 2009 First International Workshop on Education Technology and Computer Science - Volume 03
The Research on Experience Teaching of Marketing Based on Constructivist Learning Perspective
ETCS '09 Proceedings of the 2009 First International Workshop on Education Technology and Computer Science - Volume 03
Research of Constructivism Remote Education Based on Web Mining
ETCS '09 Proceedings of the 2009 First International Workshop on Education Technology and Computer Science - Volume 02
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In Mexico, the conventional teaching approach, when applied specifically to elementary school, seems to fall short of attaining the overall quality objective. The main consequence of this problem is when teachers are not sure that their students really understand the dynamic nature of concepts and mechanism since an early age, particularly in elementary school. This paper presents a pedagogical/technological platform, based on constructivism ideas, as a means of making the learning process in elementary school more efficient and interesting. The constructivist platform presented here uses graphical simulators developed for Web 2.0 as a support tool, creating a teaching and learning environment in which practical experiments can be undertaken as each topic is introduced and explained.