Software architecture for product families: principles and practice
Software architecture for product families: principles and practice
Design and use of software architectures: adopting and evolving a product-line approach
Design and use of software architectures: adopting and evolving a product-line approach
Generative programming: methods, tools, and applications
Generative programming: methods, tools, and applications
ACM Computing Surveys (CSUR)
On the design and development of program families
Software fundamentals
Feature-Oriented Project Line Engineering
IEEE Software
Proceedings of the 3rd ACM/IEEE-CS joint conference on Digital libraries
Information systems development at the virtual global university: an experience report
Proceedings of the 27th international conference on Software engineering
Software Product Line Engineering: Foundations, Principles and Techniques
Software Product Line Engineering: Foundations, Principles and Techniques
Aspect-oriented software development
Aspect-oriented software development
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We present our experience made in the course “Information Systems Development” which is entirely taught online at the Virtual Global University (VGU). We identify current technical, economic, and pedagogical problems as well as challenges in online education, which are of interest to educators teaching software engineering online. We argue that despite the existing standards in the area of online learning, the reuse concepts of educational content are still immature, especially with respect to a reuse strategy. Building upon our own experience, we therefore present a proactive strategy to develop and reuse educational content, which is based on concepts that come from the area of software product lines.