Visual Interpretation of Hand Gestures for Human-Computer Interaction: A Review
IEEE Transactions on Pattern Analysis and Machine Intelligence
Meshless parameterization and surface reconstruction
Computer Aided Geometric Design
A survey of computer vision-based human motion capture
Computer Vision and Image Understanding - Modeling people toward vision-based underatanding of a person's shape, appearance, and movement
Automatic Detection and Tracking of Human Motion with a View-Based Representation
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part I
Meshless Parameterization and B-Spline Surface Approximation
Proceedings of the 9th IMA Conference on the Mathematics of Surfaces
Invariant features for 3-D gesture recognition
FG '96 Proceedings of the 2nd International Conference on Automatic Face and Gesture Recognition (FG '96)
Gesture Modeling and Recognition Using Finite State Machines
FG '00 Proceedings of the Fourth IEEE International Conference on Automatic Face and Gesture Recognition 2000
Real-Time Input of 3D Pose and Gestures of a User's Hand and Its Applications for HCI
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Gesture Recognition Using 3D Appearance and Motion Features
CVPRW '04 Proceedings of the 2004 Conference on Computer Vision and Pattern Recognition Workshop (CVPRW'04) Volume 10 - Volume 10
Posture and Gesture Recognition using 3D Body Shapes Decomposition
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Workshops - Volume 03
Recovering human body configurations: combining segmentation and recognition
CVPR'04 Proceedings of the 2004 IEEE computer society conference on Computer vision and pattern recognition
Gesture recognition using quadratic curves
ACCV'06 Proceedings of the 7th Asian conference on Computer Vision - Volume Part I
Real-Time gesture recognition using 3d motion history model
ICIC'05 Proceedings of the 2005 international conference on Advances in Intelligent Computing - Volume Part I
Immersive viewer system for 3D user interface
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
PSIVT'07 Proceedings of the 2nd Pacific Rim conference on Advances in image and video technology
3D posture representation using meshless parameterization with cylindrical virtual boundary
PSIVT'07 Proceedings of the 2nd Pacific Rim conference on Advances in image and video technology
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3D gesture recognition offers more details data but leads to computational hurdles which do not support real-time gesture recognition application. In this paper, we introduce a method of dimension reduction for 3D gesture recognition. Our method uses meshless parameterization to perform dimension reduction in modeling process and extracts gesture data, in order to reduce the computation complexity. In addition, this method also maintains the 3D gesture information and result novel features vectors for 3D gesture recognition. The computational efficiency of dimension reduction and by using novel features vectors makes 3D gesture recognition more possible to achieve real-time performance.