Oriented projective geometry
Geometric computation for machine vision
Geometric computation for machine vision
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Artificial Intelligence - Special volume on computer vision
Compact Representations of Videos Through Dominant and Multiple Motion Estimation
IEEE Transactions on Pattern Analysis and Machine Intelligence
Creating full view panoramic image mosaics and environment maps
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
International Journal of Computer Vision
Statistical Optimization for Geometric Computation: Theory and Practice
Statistical Optimization for Geometric Computation: Theory and Practice
Group Theoretical Methods in Image Understanding
Group Theoretical Methods in Image Understanding
Oriented Projective Geometry for Computer Vision
ECCV '96 Proceedings of the 4th European Conference on Computer Vision-Volume I - Volume I
Iconic Memory-Based Omnidirectional Route Panorama Navigation
IEEE Transactions on Pattern Analysis and Machine Intelligence
A layered video object coding system using sprite and affine motion model
IEEE Transactions on Circuits and Systems for Video Technology
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A 360° panorama is generated from images freely taken by a hand-held camera: images are pasted together and mapped onto a cylindrical surface. First, the lack of orientation information is overcome by invoking “oriented projective geometry”. Then, the inconsistencies arising from a 360° rotation of the viewing direction are resolved by optimizing all the homographies between images simultaneously, using Gauss-Newton iterations based on a Lie algebra representation. The effectiveness of our method is demonstrated using real images.