The definition and rendering of terrain maps
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Computer rendering of stochastic models
Communications of the ACM
Hi-index | 0.00 |
We present a method for generating pseudo-random, zoomable planet maps for games and art. The method is based on spatial subdivision using tetrahedrons. This ensures planet maps without discontinuities caused by mapping a flat map onto a sphere. We compare the method to other map-generator algorithms.