Planet map generation by tetrahedral subdivision

  • Authors:
  • Torben Ægidius Mogensen

  • Affiliations:
  • DIKU, University of Copenhagen, Copenhagen O, Denmark

  • Venue:
  • PSI'09 Proceedings of the 7th international Andrei Ershov Memorial conference on Perspectives of Systems Informatics
  • Year:
  • 2009

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Abstract

We present a method for generating pseudo-random, zoomable planet maps for games and art. The method is based on spatial subdivision using tetrahedrons. This ensures planet maps without discontinuities caused by mapping a flat map onto a sphere. We compare the method to other map-generator algorithms.