`Smart Sensing' in machine vision
Machine Vision: Algorithms, Architectures, and Systems
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Auditory information design
Movement Sonification: Effects on Perception and Action
IEEE MultiMedia
Auditory feedback in an interactive rhythmic tutoring system
Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction with Sound
Perceptual characterization of motion evoked by sounds for synthesis control purposes
ACM Transactions on Applied Perception (TAP)
Overview of auditory representations in human-machine interfaces
ACM Computing Surveys (CSUR)
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Sound (acoustic information) is the naturally evocative, audible result of kinetic events. Humans interact with the world by the everyday experience of listening to perceive and interpret the environment. Elite athletes, especially, rely on sport specific sounds for feedback about successful (or unsuccessful) movements. Visualization plays the dominant role in technique analysis, but the limitations of visual observation (of time related events) compared with auditory perception, which represents information with a clearer time-resolution, mean that acoustic displays offer a promising alternative to visual displays. Sonification, as acoustic representation of information, offers an abundance of applications in elite sports for monitoring, observing movement and detecting changes therein. Appropriate sound is needed to represent specific movement patterns. This article presents conceptual considerations for a sound design to fulfill the specific purpose of movement optimization that would be acceptable to elite athletes, with first practical experience with elite athletes in rowing.