Genetic programming: on the programming of computers by means of natural selection
Genetic programming: on the programming of computers by means of natural selection
Journal of the ACM (JACM)
Finite-time Analysis of the Multiarmed Bandit Problem
Machine Learning
CG '98 Proceedings of the First International Conference on Computers and Games
Combining online and offline knowledge in UCT
Proceedings of the 24th international conference on Machine learning
Proceedings of the 25th international conference on Machine learning
Parallel Monte-Carlo Tree Search
CG '08 Proceedings of the 6th international conference on Computers and Games
EvoWorkshops '09 Proceedings of the EvoWorkshops 2009 on Applications of Evolutionary Computing: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, EvoNUM, EvoSTOC, EvoTRANSLOG
Continuous Lunches Are Free Plus the Design of Optimal Optimization Algorithms
Algorithmica - Including a Special Section on Genetic and Evolutionary Computation; Guest Editors: Benjamin Doerr, Frank Neumann and Ingo Wegener
Efficient selectivity and backup operators in Monte-Carlo tree search
CG'06 Proceedings of the 5th international conference on Computers and games
Bandit based monte-carlo planning
ECML'06 Proceedings of the 17th European conference on Machine Learning
Intelligent agents for the game of go
IEEE Computational Intelligence Magazine
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We consider the validation of randomly generated patterns in a Monte-Carlo Tree Search program. Our bandit-based genetic programming (BGP) algorithm, with proved mathematical properties, outperformed a highly optimized handcrafted module of a well-known computer-Go program with several world records in the game of Go.