A Knowledge Level Model of Case-Based Reasoning
EWCBR '93 Selected papers from the First European Workshop on Topics in Case-Based Reasoning
Study and Formalization of a Case-Based Reasoning System Using a Description Logic
EWCBR '98 Proceedings of the 4th European Workshop on Advances in Case-Based Reasoning
An Architecture for Knowledge Intensive CBR Systems
EWCBR '00 Proceedings of the 5th European Workshop on Advances in Case-Based Reasoning
Dynamic quest plot generation using Petri net planning
Proceedings of the Workshop at SIGGRAPH Asia
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Believability is a basic requirement for non-player characters of videogames. Players enjoy characters with personalities that reflect human behavior, specially if those personalities combine well with players' temperaments. This paper explains a model for customizing automatically non-player characters (NPC) according to the players temperament, which is obtained before the game session. The model uses Case-Based Reasoning and Ontologies to adapt the behavior of a NPC, which is the companion of a player character in the described example.