On the pragmatics of model-based design

  • Authors:
  • Hauke Fuhrmann;Reinhard von Hanxleden

  • Affiliations:
  • Real-Time and Embedded Systems Group, Department of Computer Science, Christian-Albrechts-Universität zu Kiel, Kiel, Germany;Real-Time and Embedded Systems Group, Department of Computer Science, Christian-Albrechts-Universität zu Kiel, Kiel, Germany

  • Venue:
  • Monterey'08 Proceedings of the 15th Monterey conference on Foundations of Computer Software: future Trends and Techniques for Development
  • Year:
  • 2008

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Abstract

The pragmatics of model-based design refers to the practical aspects of handling graphical system models. This encompasses a range of activities, such as editing, browsing or simulating models. We believe that the pragmatics of modeling deserves more attention than is has received so far. We also believe that there is the potential for significant productivity enhancements, using technology that is largely already available. A key enabler here is the capability to automatically and quickly compute the layout of a graphical model, which frees the designer from the burden of manual drawing. This capability also allows to compute customized view of a model on the fly, which offers new possibilities for interactive browsing and for simulation.