Randomness + structure = clutter: a procedural object placement generator

  • Authors:
  • Joshua Taylor;Ian Parberry

  • Affiliations:
  • Department of Computer Science & Engineering, University of North Texas, Denton, TX;Department of Computer Science & Engineering, University of North Texas, Denton, TX

  • Venue:
  • ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
  • Year:
  • 2011

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Abstract

Clutter is the random yet structured placement of objects in a room. We describe a procedural clutter generator that achieves believable, varied, and controllable object placement using a hierarchical colored Petri net capable of expressing any computable set of object placement constraints.